CBaseViewModel::CalcViewModelLag
0x0041b830 · 820 bytes · __thiscall
_ZN14CBaseViewModel16CalcViewModelLagER6VectorR6QAngleS3_
Decompiled
undefined (4 params)
/* CBaseViewModel::CalcViewModelLag(Vector&, QAngle&, QAngle&) */
void __thiscall
CBaseViewModel::CalcViewModelLag
(CBaseViewModel *this,Vector *param_1,QAngle *param_2,QAngle *param_3)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 uVar3;
undefined4 uVar4;
undefined4 uVar5;
undefined4 uVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
uVar1 = *(undefined4 *)param_1;
uVar2 = *(undefined4 *)(param_1 + 4);
uVar3 = *(undefined4 *)(param_1 + 8);
uVar4 = *(undefined4 *)param_2;
uVar5 = *(undefined4 *)(param_2 + 4);
uVar6 = *(undefined4 *)(param_2 + 8);
AngleVectors(param_2,(Vector *)&local_40,(Vector *)0x0,(Vector *)0x0);
if (*(float *)(gpGlobals + 0x10) != 0.0) {
fVar10 = local_40 - *(float *)(this + 0x15f8);
fVar8 = local_3c - *(float *)(this + 0x15fc);
fVar7 = local_38 - *(float *)(this + 0x1600);
fVar9 = SQRT(fVar8 * fVar8 + fVar10 * fVar10 + fVar7 * fVar7);
if ((fVar9 <= g_fMaxViewModelLag) || (g_fMaxViewModelLag <= 0.0)) {
fVar9 = 5.0;
}
else {
fVar9 = (fVar9 / g_fMaxViewModelLag) * 5.0;
}
fVar9 = fVar9 * *(float *)(gpGlobals + 0x10);
*(float *)(this + 0x15f8) = fVar9 * fVar10 + *(float *)(this + 0x15f8);
*(float *)(this + 0x15fc) = fVar9 * fVar8 + *(float *)(this + 0x15fc);
*(float *)(this + 0x1600) = fVar9 * fVar7 + *(float *)(this + 0x1600);
VectorNormalize((Vector *)(this + 0x15f8));
*(float *)param_1 = -fVar10 * 5.0 + *(float *)param_1;
*(float *)(param_1 + 4) = -fVar8 * 5.0 + *(float *)(param_1 + 4);
*(float *)(param_1 + 8) = -fVar7 * 5.0 + *(float *)(param_1 + 8);
}
AngleVectors(param_3,(Vector *)&local_40,(Vector *)&local_34,(Vector *)&local_28);
fVar7 = *(float *)param_3;
if (fVar7 <= 180.0) {
if (fVar7 < -180.0) {
fVar7 = fVar7 + 360.0;
}
}
else {
fVar7 = fVar7 - 360.0;
}
if (g_fMaxViewModelLag == 0.0) {
*(undefined4 *)param_1 = uVar1;
*(undefined4 *)(param_1 + 4) = uVar2;
*(undefined4 *)(param_1 + 8) = uVar3;
*(undefined4 *)param_2 = uVar4;
*(undefined4 *)(param_2 + 4) = uVar5;
*(undefined4 *)(param_2 + 8) = uVar6;
}
fVar7 = -fVar7;
fVar8 = fVar7 * 0.035;
fVar10 = fVar7 * 0.03;
fVar7 = fVar7 * 0.02;
*(float *)param_1 = fVar8 * local_40 + fVar10 * local_34 + *(float *)param_1 + local_28 * fVar7;
*(float *)(param_1 + 4) =
local_3c * fVar8 + local_30 * fVar10 + *(float *)(param_1 + 4) + local_24 * fVar7;
*(float *)(param_1 + 8) =
local_38 * fVar8 + local_2c * fVar10 + *(float *)(param_1 + 8) + fVar7 * local_20;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.