L L4D2node

CBasePlayer::PlayStepSound

0x0041ac10 · 746 bytes · __cdecl

_ZN11CBasePlayer13PlayStepSoundER6VectorP13surfacedata_tfb

Decompiled

undefined (4 params)

/* CBasePlayer::PlayStepSound(Vector&, surfacedata_t*, float, bool) */

void CBasePlayer::PlayStepSound(Vector *param_1,surfacedata_t *param_2,float param_3,bool param_4)

{
  char cVar1;
  int *piVar2;
  char *pcVar3;
  int iVar4;
  int iVar5;
  CSoundParameters *pCVar6;
  Vector *pVVar7;
  short sVar8;
  undefined4 *puVar9;
  int in_GS_OFFSET;
  byte bVar10;
  undefined3 in_stack_00000011;
  CRecipientFilter local_12c [32];
  undefined4 local_10c;
  undefined1 *local_108;
  undefined4 local_104;
  undefined4 local_100;
  undefined4 local_fc;
  undefined4 local_f8;
  surfacedata_t *local_f4;
  undefined4 local_f0;
  undefined4 local_ec;
  undefined1 local_e8;
  undefined1 local_e7;
  undefined1 local_e6;
  undefined4 local_e4;
  undefined4 local_e0;
  undefined4 local_dc;
  undefined4 local_d8;
  undefined4 local_d4;
  undefined4 local_d0;
  undefined2 local_cc;
  undefined4 local_c8 [6];
  undefined1 local_b0;
  int local_ac;
  undefined1 local_a8 [128];
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  bVar10 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (((*(int *)(gpGlobals + 0x14) < 2) || (*(float *)(sv_footsteps._28_4_ + 0x2c) != 0.0)) &&
     (param_3 != 0.0)) {
    iVar4 = *(int *)(param_1 + 0x1aa0);
    sVar8 = *(short *)((int)param_3 + 0x32);
    if (iVar4 != 0) {
      sVar8 = *(short *)((int)param_3 + 0x30);
    }
    if (sVar8 != 0) {
      local_c8[0] = 0;
      local_c8[1] = 0x3f800000;
      *(uint *)(param_1 + 0x1aa0) = (uint)(iVar4 == 0);
      local_c8[2] = 100;
      local_c8[3] = 100;
      local_c8[4] = 100;
      local_c8[5] = 0x4b;
      local_a8[0] = 0;
      local_b0 = 0;
      local_ac = 0;
      local_28 = 0;
      local_24 = 0;
      if (sVar8 == *(short *)(param_1 + iVar4 * 0xac + 0x2238)) {
        pVVar7 = param_1 + iVar4 * 0xac + 0x2190;
        puVar9 = local_c8;
        for (iVar5 = 0x2a; iVar5 != 0; iVar5 = iVar5 + -1) {
          *puVar9 = *(undefined4 *)pVVar7;
          pVVar7 = pVVar7 + 4;
          puVar9 = puVar9 + 1;
        }
      }
      else {
        piVar2 = (int *)(**(code **)(*IMoveHelper::sm_pSingleton + 0x30))
                                  (IMoveHelper::sm_pSingleton);
        pcVar3 = (char *)(**(code **)(*piVar2 + 0x1c))(piVar2,sVar8);
        cVar1 = CBaseEntity::GetParametersForSound(pcVar3,(CSoundParameters *)local_c8,(char *)0x0);
        if (cVar1 == '\0') goto LAB_0041ac4f;
        if (local_ac == 1) {
          *(short *)(param_1 + iVar4 * 0xac + 0x2238) = sVar8;
          pCVar6 = (CSoundParameters *)local_c8;
          pVVar7 = param_1 + iVar4 * 0xac + 0x2190;
          for (iVar5 = 0x2a; iVar5 != 0; iVar5 = iVar5 + -1) {
            *(undefined4 *)pVVar7 = *(undefined4 *)pCVar6;
            pCVar6 = pCVar6 + (uint)bVar10 * -8 + 4;
            pVVar7 = pVVar7 + (uint)bVar10 * -8 + 4;
          }
        }
      }
      CRecipientFilter::CRecipientFilter(local_12c);
                    /* try { // try from 0041adb6 to 0041add7 has its CatchHandler @ 0041af09 */
      CRecipientFilter::AddRecipientsByPAS(local_12c,(Vector *)param_2);
      if (1 < *(int *)(gpGlobals + 0x14)) {
        CRecipientFilter::RemoveRecipientsByPVS(local_12c,(Vector *)param_2);
      }
      local_fc = 0;
      local_cc = 0xffff;
      local_108 = local_a8;
      local_f0 = 0;
      local_ec = 0;
      local_e8 = 1;
      local_100 = local_c8[5];
      local_e7 = 0;
      local_e6 = 0;
      local_e4 = 0xffffffff;
      local_f8 = local_c8[2];
      local_e0 = 0;
      local_dc = 0;
      local_d8 = 0;
      local_f4 = param_2;
      local_d4 = 0;
      local_d0 = 0;
      local_10c = 4;
      local_104 = _param_4;
      if (*(int *)(param_1 + 0x30) == 0) {
        iVar4 = 0;
      }
      else {
        iVar4 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
                    /* try { // try from 0041aebe to 0041aec2 has its CatchHandler @ 0041af1b */
      CBaseEntity::EmitSound((IRecipientFilter *)local_12c,iVar4,(EmitSound_t *)&local_10c);
      local_d4 = 0;
      CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_e0);
      local_d0 = local_e0;
      CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_e0);
      CRecipientFilter::~CRecipientFilter(local_12c);
    }
  }
LAB_0041ac4f:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)