L L4D2node

CBasePlayer::CalcVehicleView

0x00419560 · 302 bytes · __cdecl

_ZN11CBasePlayer15CalcVehicleViewEP14IServerVehicleR6VectorR6QAngleRfS6_S6_

Decompiled

undefined (6 params)

/* CBasePlayer::CalcVehicleView(IServerVehicle*, Vector&, QAngle&, float&, float&, float&) */

void CBasePlayer::CalcVehicleView
               (IServerVehicle *param_1,Vector *param_2,QAngle *param_3,float *param_4,
               float *param_5,float *param_6)

{
  char cVar1;
  CBasePlayer *in_stack_ffffffd4;
  
  if (*(int *)(param_1 + 0x2104) != *(int *)(gpGlobals + 4)) {
    CacheVehicleView(in_stack_ffffffd4);
  }
  *(undefined4 *)param_3 = *(undefined4 *)(param_1 + 0x20e8);
  *(undefined4 *)(param_3 + 4) = *(undefined4 *)(param_1 + 0x20ec);
  *(undefined4 *)(param_3 + 8) = *(undefined4 *)(param_1 + 0x20f0);
  *param_4 = *(float *)(param_1 + 0x20f4);
  param_4[1] = *(float *)(param_1 + 0x20f8);
  param_4[2] = *(float *)(param_1 + 0x20fc);
  cVar1 = IsHeadTrackingEnabled();
  if (cVar1 != '\0') {
    *param_4 = *param_4 + *(float *)(param_1 + 0x13c);
    param_4[1] = param_4[1] + *(float *)(param_1 + 0x140);
    param_4[2] = param_4[2] + *(float *)(param_1 + 0x144);
    *(float *)param_3 = *(float *)param_3 + *(float *)(param_1 + 0x130);
    *(float *)(param_3 + 4) = *(float *)(param_3 + 4) + *(float *)(param_1 + 0x134);
    *(float *)(param_3 + 8) = *(float *)(param_3 + 8) + *(float *)(param_1 + 0x138);
  }
  CalcViewRoll((CBasePlayer *)param_1,(QAngle *)param_4);
  *param_4 = *param_4 + *(float *)(param_1 + 0x1ab0);
  param_4[1] = param_4[1] + *(float *)(param_1 + 0x1ab4);
  param_4[2] = param_4[2] + *(float *)(param_1 + 0x1ab8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)