L L4D2node

CBasePlayer::ViewPunchReset

0x00418820 · 422 bytes · __thiscall

_ZN11CBasePlayer14ViewPunchResetEf

Decompiled

undefined (2 params)

/* CBasePlayer::ViewPunchReset(float) */

void __thiscall CBasePlayer::ViewPunchReset(CBasePlayer *this,float param_1)

{
  bool bVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  
  fVar3 = DAT_01053d44;
  fVar2 = DAT_01053d40;
  if (param_1 == 0.0) {
    fVar4 = *(float *)(this + 0x1ab0);
  }
  else {
    fVar4 = *(float *)(this + 0x1ab0);
    if (param_1 * param_1 <
        *(float *)(this + 0x1ab8) * *(float *)(this + 0x1ab8) +
        *(float *)(this + 0x1ab4) * *(float *)(this + 0x1ab4) +
        *(float *)(this + 0x1abc) * *(float *)(this + 0x1abc) +
        *(float *)(this + 0x1ac0) * *(float *)(this + 0x1ac0) + fVar4 * fVar4 +
        *(float *)(this + 0x1ac4) * *(float *)(this + 0x1ac4)) {
      return;
    }
  }
  if (((fVar4 == vec3_angle) && (DAT_01053d40 == *(float *)(this + 0x1ab4))) &&
     (DAT_01053d44 == *(float *)(this + 0x1ab8))) {
    if (fVar4 != *(float *)(this + 0x1abc)) goto LAB_00418980;
  }
  else {
    (**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1ab0);
    bVar1 = vec3_angle != *(float *)(this + 0x1abc);
    *(float *)(this + 0x1ab0) = vec3_angle;
    *(float *)(this + 0x1ab4) = fVar2;
    *(float *)(this + 0x1ab8) = fVar3;
    if (bVar1) goto LAB_00418980;
  }
  if ((fVar2 == *(float *)(this + 0x1ac0)) && (fVar3 == *(float *)(this + 0x1ac4))) {
    return;
  }
LAB_00418980:
  (**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1abc);
  *(float *)(this + 0x1abc) = vec3_angle;
  *(float *)(this + 0x1ac0) = DAT_01053d40;
  *(float *)(this + 0x1ac4) = DAT_01053d44;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)