CBasePlayer::ViewPunch
0x00418740 · 219 bytes · __thiscall
_ZN11CBasePlayer9ViewPunchERK6QAngle
Decompiled
undefined (2 params)
/* CBasePlayer::ViewPunch(QAngle const&) */
void __thiscall CBasePlayer::ViewPunch(CBasePlayer *this,QAngle *param_1)
{
char cVar1;
float fVar2;
float fVar3;
float fVar4;
if ((*(int *)(sv_suppress_viewpunch._28_4_ + 0x30) == 0) &&
(cVar1 = (**(code **)(*(int *)this + 0x4fc))(this), cVar1 == '\0')) {
fVar2 = *(float *)param_1 * 20.0 + *(float *)(this + 0x1abc);
fVar4 = *(float *)(param_1 + 4) * 20.0 + *(float *)(this + 0x1ac0);
fVar3 = *(float *)(param_1 + 8) * 20.0 + *(float *)(this + 0x1ac4);
if ((*(float *)(this + 0x1abc) != fVar2) ||
((*(float *)(this + 0x1ac0) != fVar4 || (*(float *)(this + 0x1ac4) != fVar3)))) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1abc);
*(float *)(this + 0x1abc) = fVar2;
*(float *)(this + 0x1ac0) = fVar4;
*(float *)(this + 0x1ac4) = fVar3;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.