IntervalDistance
0x00417000 · 79 bytes · __cdecl
_Z16IntervalDistancefff
Decompiled
undefined (3 params)
/* IntervalDistance(float, float, float) */
longdouble IntervalDistance(float param_1,float param_2,float param_3)
{
float fVar1;
fVar1 = param_2;
if (param_3 < param_2) {
fVar1 = param_3;
param_3 = param_2;
}
if (fVar1 <= param_1) {
fVar1 = 0.0;
if (param_3 < param_1) {
fVar1 = param_1 - param_3;
}
return (longdouble)fVar1;
}
return (longdouble)(fVar1 - param_1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.