L L4D2node

IntervalDistance

0x00417000 · 79 bytes · __cdecl

_Z16IntervalDistancefff

Decompiled

undefined (3 params)

/* IntervalDistance(float, float, float) */

longdouble IntervalDistance(float param_1,float param_2,float param_3)

{
  float fVar1;
  
  fVar1 = param_2;
  if (param_3 < param_2) {
    fVar1 = param_3;
    param_3 = param_2;
  }
  if (fVar1 <= param_1) {
    fVar1 = 0.0;
    if (param_3 < param_1) {
      fVar1 = param_1 - param_3;
    }
    return (longdouble)fVar1;
  }
  return (longdouble)(fVar1 - param_1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)