CBasePlayer::GetLadderSurface
0x00416650 · 52 bytes · __cdecl
_ZN11CBasePlayer16GetLadderSurfaceERK6Vector
Decompiled
undefined (1 param)
/* CBasePlayer::GetLadderSurface(Vector const&) */
void CBasePlayer::GetLadderSurface(Vector *param_1)
{
code *UNRECOVERED_JUMPTABLE;
undefined4 uStack00000008;
UNRECOVERED_JUMPTABLE = *(code **)(*physprops + 0x18);
uStack00000008 = (**(code **)(*physprops + 0x10))(physprops,"ladder");
/* WARNING: Could not recover jumptable at 0x00416682. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.