L L4D2node

CBaseParticleEntity::SetLifetime

0x00415d50 · 78 bytes · __thiscall

_ZN19CBaseParticleEntity11SetLifetimeEf

Decompiled

undefined (2 params)

/* CBaseParticleEntity::SetLifetime(float) */

void __thiscall CBaseParticleEntity::SetLifetime(CBaseParticleEntity *this,float param_1)

{
  if (param_1 != -1.0) {
    CBaseEntity::SetNextThink((CBaseEntity *)this,param_1 + *(float *)(gpGlobals + 0xc),(char *)0x0)
    ;
    return;
  }
  CBaseEntity::SetNextThink((CBaseEntity *)this,-1.0,(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)