__tcf_0
0x00415a00 · 37 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void __tcf_0(void)
{
(*(code *)*_DAT_00f74d94)(&DAT_00f74d94);
/* WARNING: Could not recover jumptable at 0x00415a23. Too many branches */
/* WARNING: Treating indirect jump as call */
(*(code *)*ServerClassInit<DT_BaseParticleEntity::ignored>(DT_BaseParticleEntity::ignored*)::
g_SendProps)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.