L L4D2node

CDefaultPlayerPickupVPhysics::PhysGunLaunchVelocity

0x00415740 · 48 bytes · __thiscall

_ZN28CDefaultPlayerPickupVPhysics21PhysGunLaunchVelocityERK6Vectorf

Decompiled

undefined (3 params)

/* CDefaultPlayerPickupVPhysics::PhysGunLaunchVelocity(Vector const&, float) */

CDefaultPlayerPickupVPhysics * __thiscall
CDefaultPlayerPickupVPhysics::PhysGunLaunchVelocity
          (CDefaultPlayerPickupVPhysics *this,Vector *param_1,float param_2)

{
  Pickup_DefaultPhysGunLaunchVelocity((Vector *)this,param_2);
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)