CBaseEntity::HandleShotImpactingWater
0x0040eb50 · 781 bytes · __thiscall
_ZN11CBaseEntity24HandleShotImpactingWaterERK17FireBulletsInfo_tRK6VectorP12ITraceFilterPS3_
Decompiled
undefined (5 params)
/* CBaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&, Vector const&, ITraceFilter*,
Vector*) */
undefined4 __thiscall
CBaseEntity::HandleShotImpactingWater
(CBaseEntity *this,FireBulletsInfo_t *param_1,Vector *param_2,ITraceFilter *param_3,
Vector *param_4)
{
char cVar1;
uint uVar2;
CAmmoDef *pCVar3;
int iVar4;
int iVar5;
longdouble lVar6;
Vector local_d0 [12];
undefined4 local_c4;
undefined4 local_c0;
float local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_b0;
byte local_a0;
float local_7c;
float local_78;
float local_74;
undefined4 local_70;
float local_6c;
float local_68;
float local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
uint local_4c;
undefined4 local_48;
float local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined2 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined1 local_24;
undefined1 local_23;
local_3c = 0;
local_7c = *(float *)(param_1 + 4);
local_78 = *(float *)(param_1 + 8);
local_6c = *(float *)param_2 - local_7c;
local_74 = *(float *)(param_1 + 0xc);
local_68 = *(float *)(param_2 + 4) - local_78;
local_64 = *(float *)(param_2 + 8) - local_74;
local_44 = 0.0;
local_48 = 0;
local_4c = 0;
local_54 = 0;
local_58 = 0;
local_5c = 0;
local_38._0_2_ =
CONCAT11(local_68 * local_68 + local_6c * local_6c + local_64 * local_64 != 0.0,1);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(CEffectData *)&local_7c,0x46004033,param_3,local_d0);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
}
local_7c = (float)local_c4;
local_78 = (float)local_c0;
local_74 = local_bc - 0.1;
uVar2 = (**(code **)*enginetrace)(enginetrace,(CEffectData *)&local_7c,0x4030,0);
if ((uVar2 & 0x30) == 0) {
return 0;
}
cVar1 = (**(code **)(*(int *)this + 0x2dc))(this);
if (cVar1 != '\0') {
iVar5 = *(int *)(param_1 + 0x2c);
pCVar3 = (CAmmoDef *)GetAmmoDef();
iVar4 = CAmmoDef::MinSplashSize(pCVar3,iVar5);
iVar5 = *(int *)(param_1 + 0x2c);
pCVar3 = (CAmmoDef *)GetAmmoDef();
iVar5 = CAmmoDef::MaxSplashSize(pCVar3,iVar5);
local_34 = 0;
local_7c = (float)local_c4;
local_70 = 0;
local_78 = (float)local_c0;
local_6c = 0.0;
local_74 = local_bc;
local_68 = 0.0;
local_64 = (float)local_b8;
local_58 = 0;
local_60 = local_b4;
local_54 = 0;
local_5c = local_b0;
local_50 = 0;
local_4c = 0;
local_48 = 0;
local_44 = 1.0;
local_38 = 0;
local_40 = 0;
local_3c = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_23 = 0;
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,(float)iVar4,(float)iVar5);
local_44 = (float)lVar6;
if ((local_a0 & 0x10) != 0) {
local_4c = local_4c | 1;
}
DispatchEffect("gunshotsplash",(CEffectData *)&local_7c);
}
*(undefined4 *)param_4 = local_c4;
*(undefined4 *)(param_4 + 4) = local_c0;
*(float *)(param_4 + 8) = local_bc;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.