L L4D2node

CBaseEntity::HandleShotImpactingWater

0x0040eb50 · 781 bytes · __thiscall

_ZN11CBaseEntity24HandleShotImpactingWaterERK17FireBulletsInfo_tRK6VectorP12ITraceFilterPS3_

Decompiled

undefined (5 params)

/* CBaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&, Vector const&, ITraceFilter*,
   Vector*) */

undefined4 __thiscall
CBaseEntity::HandleShotImpactingWater
          (CBaseEntity *this,FireBulletsInfo_t *param_1,Vector *param_2,ITraceFilter *param_3,
          Vector *param_4)

{
  char cVar1;
  uint uVar2;
  CAmmoDef *pCVar3;
  int iVar4;
  int iVar5;
  longdouble lVar6;
  Vector local_d0 [12];
  undefined4 local_c4;
  undefined4 local_c0;
  float local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined4 local_b0;
  byte local_a0;
  float local_7c;
  float local_78;
  float local_74;
  undefined4 local_70;
  float local_6c;
  float local_68;
  float local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  uint local_4c;
  undefined4 local_48;
  float local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined2 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined1 local_24;
  undefined1 local_23;
  
  local_3c = 0;
  local_7c = *(float *)(param_1 + 4);
  local_78 = *(float *)(param_1 + 8);
  local_6c = *(float *)param_2 - local_7c;
  local_74 = *(float *)(param_1 + 0xc);
  local_68 = *(float *)(param_2 + 4) - local_78;
  local_64 = *(float *)(param_2 + 8) - local_74;
  local_44 = 0.0;
  local_48 = 0;
  local_4c = 0;
  local_54 = 0;
  local_58 = 0;
  local_5c = 0;
  local_38._0_2_ =
       CONCAT11(local_68 * local_68 + local_6c * local_6c + local_64 * local_64 != 0.0,1);
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,(CEffectData *)&local_7c,0x46004033,param_3,local_d0);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
  }
  local_7c = (float)local_c4;
  local_78 = (float)local_c0;
  local_74 = local_bc - 0.1;
  uVar2 = (**(code **)*enginetrace)(enginetrace,(CEffectData *)&local_7c,0x4030,0);
  if ((uVar2 & 0x30) == 0) {
    return 0;
  }
  cVar1 = (**(code **)(*(int *)this + 0x2dc))(this);
  if (cVar1 != '\0') {
    iVar5 = *(int *)(param_1 + 0x2c);
    pCVar3 = (CAmmoDef *)GetAmmoDef();
    iVar4 = CAmmoDef::MinSplashSize(pCVar3,iVar5);
    iVar5 = *(int *)(param_1 + 0x2c);
    pCVar3 = (CAmmoDef *)GetAmmoDef();
    iVar5 = CAmmoDef::MaxSplashSize(pCVar3,iVar5);
    local_34 = 0;
    local_7c = (float)local_c4;
    local_70 = 0;
    local_78 = (float)local_c0;
    local_6c = 0.0;
    local_74 = local_bc;
    local_68 = 0.0;
    local_64 = (float)local_b8;
    local_58 = 0;
    local_60 = local_b4;
    local_54 = 0;
    local_5c = local_b0;
    local_50 = 0;
    local_4c = 0;
    local_48 = 0;
    local_44 = 1.0;
    local_38 = 0;
    local_40 = 0;
    local_3c = 0;
    local_30 = 0;
    local_2c = 0;
    local_28 = 0;
    local_24 = 0;
    local_23 = 0;
    lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,(float)iVar4,(float)iVar5);
    local_44 = (float)lVar6;
    if ((local_a0 & 0x10) != 0) {
      local_4c = local_4c | 1;
    }
    DispatchEffect("gunshotsplash",(CEffectData *)&local_7c);
  }
  *(undefined4 *)param_4 = local_c4;
  *(undefined4 *)(param_4 + 4) = local_c0;
  *(float *)(param_4 + 8) = local_bc;
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)