L L4D2node

CBaseEntity::GetNextThink

0x0040e670 · 84 bytes · __thiscall

_ZNK11CBaseEntity12GetNextThinkEi

Decompiled

undefined (2 params)

/* CBaseEntity::GetNextThink(int) const */

longdouble __thiscall CBaseEntity::GetNextThink(CBaseEntity *this,int param_1)

{
  if (-1 < param_1) {
    return (longdouble)
           ((float)*(int *)(param_1 * 0x14 + *(int *)(this + 0xa4) + 0xc) *
           *(float *)(gpGlobals + 0x1c));
  }
  return (longdouble)((float)*(int *)(this + 0xd0) * *(float *)(gpGlobals + 0x1c));
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)