CBaseEntity::GetFirstThinkTick
0x0040e440 · 76 bytes · __thiscall
_ZN11CBaseEntity17GetFirstThinkTickEv
Decompiled
undefined (1 param)
/* CBaseEntity::GetFirstThinkTick() */
void __thiscall CBaseEntity::GetFirstThinkTick(CBaseEntity *this)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
iVar3 = *(int *)(this + 0xd0);
if (iVar3 < 1) {
iVar3 = -1;
}
if (0 < *(int *)(this + 0xb0)) {
iVar4 = *(int *)(this + 0xa4);
iVar1 = iVar4 + *(int *)(this + 0xb0) * 0x14;
do {
iVar2 = *(int *)(iVar4 + 0xc);
if ((0 < iVar2) && ((iVar2 < iVar3 || (iVar3 == -1)))) {
iVar3 = iVar2;
}
iVar4 = iVar4 + 0x14;
} while (iVar4 != iVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.