CBaseEntity::RebaseThinkTicks
0x0040e3a0 · 145 bytes · __thiscall
_ZN11CBaseEntity16RebaseThinkTicksEb
Decompiled
undefined (2 params)
/* CBaseEntity::RebaseThinkTicks(bool) */
void __thiscall CBaseEntity::RebaseThinkTicks(CBaseEntity *this,bool param_1)
{
int *piVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
int iVar6;
iVar3 = 0;
iVar6 = (int)(*(float *)(gpGlobals + 0xc) / *(float *)(gpGlobals + 0x1c) + 0.5);
if (0 < *(int *)(this + 0xb0)) {
do {
while( true ) {
iVar4 = iVar3 * 0x14;
iVar5 = *(int *)(this + 0xa4) + iVar4;
iVar2 = *(int *)(iVar5 + 0xc);
if (0 < iVar2) break;
LAB_0040e3ee:
iVar3 = iVar3 + 1;
if (*(int *)(this + 0xb0) <= iVar3) {
return;
}
}
if (param_1) {
*(int *)(iVar5 + 0xc) = iVar2 - iVar6;
piVar1 = (int *)(iVar4 + *(int *)(this + 0xa4) + 0x10);
*piVar1 = *piVar1 - iVar6;
goto LAB_0040e3ee;
}
iVar3 = iVar3 + 1;
*(int *)(iVar5 + 0xc) = iVar2 + iVar6;
piVar1 = (int *)(iVar4 + *(int *)(this + 0xa4) + 0x10);
*piVar1 = *piVar1 + iVar6;
} while (iVar3 < *(int *)(this + 0xb0));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.