L L4D2node

CBaseEntity::GetLastThinkTick

0x0040e2f0 · 62 bytes · __thiscall

_ZN11CBaseEntity16GetLastThinkTickEPKc

Decompiled

undefined (2 params)

/* CBaseEntity::GetLastThinkTick(char const*) */

undefined4 __thiscall CBaseEntity::GetLastThinkTick(CBaseEntity *this,char *param_1)

{
  int iVar1;
  
  if (param_1 != (char *)0x0) {
    iVar1 = GetIndexForThinkContext(this,param_1);
    return *(undefined4 *)(*(int *)(this + 0xa4) + iVar1 * 0x14 + 0x10);
  }
  return *(undefined4 *)(this + 0x9c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)