CBaseEntity::ImpactTrace
0x0040dd40 · 723 bytes · __thiscall
_ZN11CBaseEntity11ImpactTraceEP10CGameTraceiPc
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::ImpactTrace(CGameTrace*, int, char*) */
void __thiscall
CBaseEntity::ImpactTrace(CBaseEntity *this,CGameTrace *param_1,int param_2,char *param_3)
{
int iVar1;
undefined4 uVar2;
undefined4 uVar3;
char cVar4;
int iVar5;
int iVar6;
undefined4 local_84;
undefined4 local_80;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
int local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
short local_34;
undefined4 local_30;
int local_2c;
undefined4 local_28;
undefined1 local_24;
undefined1 local_23;
local_84 = 0;
local_80 = 0;
if (___atan2f_finite == 0) {
iVar6 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_84,0,0,0,0,
"/data/src/game/server/../../game/shared/baseentity_shared.cpp",0x2ac,
&ImpactTrace(CGameTrace*,int,char*)::tm_fmt,"(%s)%s","Unaccounted",
"CBaseEntity::ImpactTrace");
iVar6 = ___atan2f_finite;
}
uVar3 = local_80;
uVar2 = local_84;
iVar1 = _DAT_0105db00;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 0040df96 to 0040dfe4 has its CatchHandler @ 0040e0c3 */
iVar5 = ThreadGetCurrentId();
if (iVar1 == iVar5) {
if ((char *)*_DAT_0105d15c != "CBaseEntity::ImpactTrace") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc09621,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
local_64 = 0;
local_7c = *(undefined4 *)(param_1 + 0xc);
local_60 = 0;
local_5c = 0;
local_78 = *(undefined4 *)(param_1 + 0x10);
local_58 = 0;
local_34 = 0;
if (-1 < *(short *)(param_1 + 0x40)) {
local_34 = *(short *)(param_1 + 0x40);
}
local_74 = *(undefined4 *)(param_1 + 0x14);
local_54 = 0;
local_70 = *(undefined4 *)param_1;
local_50 = 0;
local_6c = *(undefined4 *)(param_1 + 4);
local_2c = param_2;
local_28 = *(undefined4 *)(param_1 + 0x50);
local_68 = *(undefined4 *)(param_1 + 8);
local_4c = 0;
local_44 = 0x3f800000;
local_38 = 0;
local_40 = 0;
local_3c = 0;
local_30 = 0;
local_24 = 0;
local_23 = 0;
if (*(int *)(*(int *)(param_1 + 0x4c) + 0x30) == 0) {
local_48 = 0;
}
else {
local_48 = *(int *)(*(int *)(param_1 + 0x4c) + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (param_3 == (char *)0x0) {
/* try { // try from 0040e027 to 0040e02b has its CatchHandler @ 0040e031 */
DispatchEffect("Impact",(CEffectData *)&local_7c);
}
else {
/* try { // try from 0040dee9 to 0040deed has its CatchHandler @ 0040e031 */
DispatchEffect(param_3,(CEffectData *)&local_7c);
}
iVar1 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar5 = ThreadGetCurrentId();
if (iVar1 == iVar5) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (iVar6 != 0) {
(**(code **)(iVar6 + 0x54))(iVar6,uVar2,uVar3,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.