CBaseCombatWeapon::DisplayAltFireHudHint
0x0040b220 · 186 bytes · __thiscall
_ZN17CBaseCombatWeapon21DisplayAltFireHudHintEv
Decompiled
undefined (1 param)
/* CBaseCombatWeapon::DisplayAltFireHudHint() */
void __thiscall CBaseCombatWeapon::DisplayAltFireHudHint(CBaseCombatWeapon *this)
{
int iVar1;
int iVar2;
undefined1 *puVar3;
CBaseEntity *pCVar4;
int in_GS_OFFSET;
undefined **local_11c;
undefined1 local_118;
char local_117 [259];
undefined4 local_14;
int local_10;
local_118 = 1;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
local_11c = &PTR_InitQuietTruncation_00c08ee8;
local_117[0] = '\0';
local_14 = 0;
puVar3 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
puVar3 = *(undefined1 **)(this + 0x7c);
}
CFmtStrN<256>::sprintf((CFmtStrN<256> *)&local_11c,"#valve_hint_alt_%s",puVar3);
pCVar4 = (CBaseEntity *)GetOwner(this);
UTIL_HudHintText(pCVar4,local_117);
iVar2 = gpGlobals;
this[0x1484] = (CBaseCombatWeapon)0x1;
*(int *)(this + 0x147c) = *(int *)(this + 0x147c) + 1;
iVar1 = *(int *)(in_GS_OFFSET + 0x14);
*(float *)(this + 0x148c) = *(float *)(iVar2 + 0xc) + 7.0;
if (local_10 == iVar1) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.