CBaseCombatWeapon::DefaultReload
0x00409500 · 1000 bytes · __thiscall
_ZN17CBaseCombatWeapon13DefaultReloadEiii
Decompiled
undefined (4 params)
/* CBaseCombatWeapon::DefaultReload(int, int, int) */
CBaseCombatWeapon __thiscall
CBaseCombatWeapon::DefaultReload(CBaseCombatWeapon *this,int param_1,int param_2,int param_3)
{
CBaseCombatWeapon CVar1;
CBaseEdict *pCVar2;
int *piVar3;
char cVar4;
CBaseCombatCharacter *this_00;
int iVar5;
CStudioHdr *pCVar6;
int iVar7;
CStudioHdr *pCVar8;
float fVar9;
bool bVar10;
longdouble lVar11;
longdouble lVar12;
float fVar13;
this_00 = (CBaseCombatCharacter *)GetOwner(this);
if (this_00 == (CBaseCombatCharacter *)0x0) {
return (CBaseCombatWeapon)0x0;
}
iVar5 = CBaseCombatCharacter::GetAmmoCount(this_00,*(int *)(this + 0x1418));
if (iVar5 < 1) {
return (CBaseCombatWeapon)0x0;
}
bVar10 = false;
cVar4 = (**(code **)(*(int *)this + 0x548))(this);
if (cVar4 != '\0') {
iVar5 = *(int *)(this + 0x1420);
iVar7 = CBaseCombatCharacter::GetAmmoCount(this_00,*(int *)(this + 0x1418));
if (param_1 - iVar5 < iVar7) {
iVar5 = param_1 - *(int *)(this + 0x1420);
}
else {
iVar5 = CBaseCombatCharacter::GetAmmoCount(this_00,*(int *)(this + 0x1418));
}
bVar10 = iVar5 != 0;
}
cVar4 = (**(code **)(*(int *)this + 0x54c))(this);
if (cVar4 == '\0') {
LAB_0040955c:
if (!bVar10) {
CVar1 = this[0x1428];
if (CVar1 == (CBaseCombatWeapon)0x0) {
return (CBaseCombatWeapon)0x0;
}
if (this[0x1459] != (CBaseCombatWeapon)0x1) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
this[0x1459] = (CBaseCombatWeapon)0x1;
return CVar1;
}
return CVar1;
}
}
else {
iVar5 = *(int *)(this + 0x1424);
iVar7 = CBaseCombatCharacter::GetAmmoCount(this_00,*(int *)(this + 0x141c));
if (param_2 - iVar5 < iVar7) {
iVar5 = param_2 - *(int *)(this + 0x1424);
}
else {
iVar5 = CBaseCombatCharacter::GetAmmoCount(this_00,*(int *)(this + 0x141c));
}
if (iVar5 == 0) goto LAB_0040955c;
}
(**(code **)(*(int *)this + 0x3f0))(this,param_3);
cVar4 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
if (cVar4 != '\0') {
(**(code **)(*(int *)this_00 + 0x620))(this_00,7);
}
piVar3 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
fVar13 = *(float *)(gpGlobals + 0xc);
iVar5 = *(int *)(this + 0x494);
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
if (pCVar6 == (CStudioHdr *)0x0) {
iVar7 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar7 != 0) {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
}
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
pCVar8 = (CStudioHdr *)0x0;
if (pCVar6 == (CStudioHdr *)0x0) goto LAB_0040966a;
}
pCVar8 = (CStudioHdr *)0x0;
if (*(int *)pCVar6 != 0) {
pCVar8 = pCVar6;
}
LAB_0040966a:
/* try { // try from 00409678 to 00409737 has its CatchHandler @ 0040992a */
lVar11 = (longdouble)CBaseAnimating::SequenceDuration((CBaseAnimating *)this,pCVar8,iVar5);
lVar12 = (longdouble)(**(code **)(*(int *)this + 0x59c))(this);
fVar13 = (float)lVar12 * (float)lVar11 + fVar13;
lVar11 = (longdouble)(**(code **)(*(int *)this + 0x59c))(this);
if (1.0 / (float)lVar11 != *(float *)(this + 0x468)) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(float *)(this + 0x468) = 1.0 / (float)lVar11;
}
if (fVar13 != *(float *)(this_00 + 0x17dc)) {
if (this_00[0x6c] == (CBaseCombatCharacter)0x0) {
pCVar2 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseCombatCharacter)((byte)this_00[0x70] | 1);
}
*(float *)(this_00 + 0x17dc) = fVar13;
}
fVar9 = *(float *)(this + 0x1400);
if (fVar13 != *(float *)(this + 0x1400)) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1400) = fVar13;
fVar9 = fVar13;
}
if (fVar9 != *(float *)(this + 0x13fc)) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
/* try { // try from 0040981b to 00409914 has its CatchHandler @ 0040992a */
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(float *)(this + 0x13fc) = fVar9;
}
if (this[0x1459] != (CBaseCombatWeapon)0x1) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
this[0x1459] = (CBaseCombatWeapon)0x1;
}
(**(code **)(*piVar3 + 0x6c))(piVar3);
return (CBaseCombatWeapon)0x1;
}
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