L L4D2node

CBaseCombatWeapon::MakeTracer

0x00406050 · 330 bytes · __thiscall

_ZN17CBaseCombatWeapon10MakeTracerERK6VectorRK10CGameTracei

Decompiled

undefined (4 params)

/* CBaseCombatWeapon::MakeTracer(Vector const&, CGameTrace const&, int) */

void __thiscall
CBaseCombatWeapon::MakeTracer
          (CBaseCombatWeapon *this,Vector *param_1,CGameTrace *param_2,int param_3)

{
  char cVar1;
  int iVar2;
  char *pcVar3;
  int iVar4;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  iVar2 = GetOwner(this);
  if (iVar2 == 0) {
    CBaseEntity::MakeTracer((CBaseEntity *)this,param_1,param_2,param_3);
    return;
  }
  pcVar3 = (char *)(**(code **)(*(int *)this + 0x60))(this);
  local_28 = *(undefined4 *)param_1;
  local_24 = *(undefined4 *)(param_1 + 4);
  local_20 = *(undefined4 *)(param_1 + 8);
  if (*(int *)(iVar2 + 0x30) == 0) {
    iVar2 = 0;
  }
  else {
    iVar2 = *(int *)(iVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
  }
  cVar1 = (**(code **)(*g_pGameRules + 0x88))(g_pGameRules);
  if (cVar1 != '\0') {
    if (*(int *)(this + 0x30) == 0) {
      iVar2 = 0;
    }
    else {
      iVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
  }
  iVar4 = (**(code **)(*(int *)this + 0x3f8))(this);
  if (*(int *)(ZombieTracerParticles._28_4_ + 0x30) == 0) {
    if ((param_3 == 1) || (param_3 == 4)) {
      UTIL_Tracer((Vector *)&local_28,(Vector *)(param_2 + 0xc),iVar2,iVar4,0.0,true,pcVar3,0);
    }
    return;
  }
  UTIL_ParticleTracer("weapon_tracers",(Vector *)&local_28,(Vector *)(param_2 + 0xc),iVar2,iVar4,
                      true);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)