CBaseCombatWeapon::BaseForceFire
0x004051d0 · 879 bytes · __thiscall
_ZN17CBaseCombatWeapon13BaseForceFireEP20CBaseCombatCharacterP11CBaseEntity
Decompiled
undefined (3 params)
/* CBaseCombatWeapon::BaseForceFire(CBaseCombatCharacter*, CBaseEntity*) */
void __thiscall
CBaseCombatWeapon::BaseForceFire
(CBaseCombatWeapon *this,CBaseCombatCharacter *param_1,CBaseEntity *param_2)
{
CBaseEdict *pCVar1;
code *pcVar2;
char cVar3;
int iVar4;
undefined4 uVar5;
int iVar6;
float *pfVar7;
longdouble lVar8;
float fVar9;
QAngle local_84 [12];
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
int local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
float local_58;
float local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined1 local_20;
iVar6 = *(int *)(this + 0x1420);
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1420) = iVar6 + 1;
cVar3 = (**(code **)(*(int *)this + 0x548))(this);
if ((cVar3 != '\0') && (*(int *)(this + 0x1420) == 0)) {
(**(code **)(*(int *)this + 0x468))(this);
return;
}
(**(code **)(*(int *)param_1 + 0x518))(param_1);
pcVar2 = *(code **)(*(int *)this + 0x3f0);
uVar5 = (**(code **)(*(int *)this + 0x47c))(this);
(*pcVar2)(this,uVar5);
local_6c = 1;
local_50 = 0;
local_4c = 0;
local_48 = 0;
local_44 = 0x46000000;
local_3c = 4;
local_38 = 0;
local_34 = 0;
local_28 = 0;
local_30 = 0;
local_24 = 0;
local_2c = 0x3f800000;
local_20 = 1;
iVar6 = CBaseAnimating::LookupAttachment((CBaseAnimating *)this,"muzzle");
CBaseAnimating::GetAttachment((CBaseAnimating *)this,iVar6,(Vector *)&local_68,local_84);
if (param_2 == (CBaseEntity *)0x0) {
AngleVectors(local_84,(Vector *)&local_5c);
}
else {
pfVar7 = (float *)(**(code **)(*(int *)param_2 + 0x288))(param_2);
local_58 = pfVar7[1] - local_64;
local_54 = pfVar7[2] - local_60;
local_5c = *pfVar7 - local_68;
VectorNormalize((Vector *)&local_5c);
}
local_6c = 0;
lVar8 = (longdouble)(**(code **)(*(int *)this + 0x4a0))(this);
do {
fVar9 = *(float *)(this + 0x13fc);
if (*(float *)(gpGlobals + 0xc) <= fVar9 && fVar9 != *(float *)(gpGlobals + 0xc)) break;
(**(code **)(*(int *)this + 0x4b8))(this,1,fVar9);
fVar9 = (float)lVar8 + *(float *)(this + 0x13fc);
if (*(float *)(this + 0x13fc) != fVar9) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(float *)(this + 0x13fc) = fVar9;
}
local_6c = local_6c + 1;
} while ((float)lVar8 != 0.0);
cVar3 = (**(code **)(*(int *)this + 0x548))(this);
iVar6 = local_6c;
if (cVar3 == '\0') {
iVar4 = CBaseCombatCharacter::GetAmmoCount(param_1,*(int *)(this + 0x1418));
if (iVar4 <= iVar6) {
local_6c = CBaseCombatCharacter::GetAmmoCount(param_1,*(int *)(this + 0x1418));
}
(**(code **)(*(int *)param_1 + 0x450))(param_1,local_6c,*(undefined4 *)(this + 0x1418));
}
else {
iVar6 = *(int *)(this + 0x1420);
if (iVar6 <= local_6c) {
local_6c = iVar6;
}
iVar4 = iVar6 - local_6c;
if (iVar6 != iVar4) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1420) = iVar4;
}
}
local_40 = *(undefined4 *)(this + 0x1418);
local_44 = 0x475db3d7;
local_3c = 2;
(**(code **)(*(int *)param_1 + 0x510))(&local_78,param_1,this,0);
local_50 = local_78;
local_4c = local_74;
local_48 = local_70;
(**(code **)(*(int *)param_1 + 0x1ec))(param_1,&local_6c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.