CBaseCombatWeapon::ShouldDisplayAltFireHUDHint
0x00404d00 · 84 bytes · __thiscall
_ZN17CBaseCombatWeapon27ShouldDisplayAltFireHUDHintEv
Decompiled
undefined (1 param)
/* CBaseCombatWeapon::ShouldDisplayAltFireHUDHint() */
undefined4 __thiscall CBaseCombatWeapon::ShouldDisplayAltFireHUDHint(CBaseCombatWeapon *this)
{
undefined4 uVar1;
if (0 < *(int *)(this + 0x147c)) {
return 0;
}
if (-1 < *(int *)(this + 0x141c)) {
uVar1 = (**(code **)(*(int *)this + 0x414))(this);
if ((char)uVar1 != '\0') {
return uVar1;
}
if (-1 < *(int *)(this + 0x141c)) {
return 0;
}
}
uVar1 = (**(code **)(*(int *)this + 0x410))(this);
if ((char)uVar1 == '\0') {
return 0;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.