CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t,unsigned_short,CCombatCharVisCache::CVisCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t,unsigned_short>,unsigned_short>>::Insert
0x00404020 · 546 bytes · __thiscall
_ZN10CUtlRBTreeIN19CCombatCharVisCache15VisCacheEntry_tEtNS0_18CVisCacheEntryLessE10CUtlMemoryI15UtlRBTreeNode_tIS1_tEtEE6InsertERKS1_
Decompiled
undefined (2 params)
/* CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t, unsigned short,
CCombatCharVisCache::CVisCacheEntryLess,
CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t, unsigned short>, unsigned short>
>::Insert(CCombatCharVisCache::VisCacheEntry_t const&) */
uint __thiscall
CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t,unsigned_short,CCombatCharVisCache::CVisCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t,unsigned_short>,unsigned_short>>
::Insert(CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t,unsigned_short,CCombatCharVisCache::CVisCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t,unsigned_short>,unsigned_short>>
*this,VisCacheEntry_t *param_1)
{
ushort uVar1;
bool bVar2;
int iVar3;
uint uVar4;
undefined2 *puVar5;
int iVar6;
ushort uVar7;
ushort *puVar8;
uint local_28;
int local_24;
uVar1 = *(ushort *)(this + 0x10);
if (*(ushort *)(this + 0x10) == 0xffff) {
uVar4 = NewNode(this);
local_28 = uVar4 & 0xffff;
local_24 = local_28 * 0x18;
puVar5 = (undefined2 *)(*(int *)(this + 4) + local_24);
puVar5[2] = 0xffff;
puVar5[1] = 0xffff;
*puVar5 = 0xffff;
puVar5[3] = 0;
}
else {
do {
uVar7 = uVar1;
iVar6 = (uint)uVar7 * 0x18;
puVar8 = (ushort *)(*(int *)(this + 4) + iVar6);
iVar3 = memcmp(param_1,puVar8 + 4,8);
if (iVar3 < 0) {
if (Links(unsigned_short)::s_Sentinel == '\0') {
iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel);
if (iVar3 != 0) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f13992 = 0xffff;
DAT_00f13994 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
puVar8 = (ushort *)(*(int *)(this + 4) + iVar6);
}
uVar1 = *puVar8;
bVar2 = true;
}
else {
if (Links(unsigned_short)::s_Sentinel == '\0') {
iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel);
if (iVar3 != 0) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f13992 = 0xffff;
DAT_00f13994 = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
puVar8 = (ushort *)(*(int *)(this + 4) + iVar6);
}
uVar1 = puVar8[1];
bVar2 = false;
}
} while (uVar1 != 0xffff);
uVar4 = NewNode(this);
local_28 = uVar4 & 0xffff;
local_24 = local_28 * 0x18;
puVar5 = (undefined2 *)(local_24 + *(int *)(this + 4));
puVar5[1] = 0xffff;
*puVar5 = 0xffff;
puVar5[2] = uVar7;
puVar5[3] = 0;
if (uVar7 != 0xffff) {
if (bVar2) {
*(short *)(*(int *)(this + 4) + iVar6) = (short)uVar4;
}
else {
*(short *)(*(int *)(this + 4) + 2 + iVar6) = (short)uVar4;
}
goto LAB_004040ff;
}
}
*(short *)(this + 0x10) = (short)uVar4;
LAB_004040ff:
InsertRebalance(this,(ushort)local_28);
*(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
local_24 = local_24 + *(int *)(this + 4);
if (local_24 != -8) {
*(undefined4 *)(local_24 + 8) = *(undefined4 *)param_1;
*(undefined4 *)(local_24 + 0xc) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(local_24 + 0x10) = *(undefined4 *)(param_1 + 8);
*(VisCacheEntry_t *)(local_24 + 0x14) = param_1[0xc];
*(VisCacheEntry_t *)(local_24 + 0x15) = param_1[0xd];
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.