L L4D2node

CCombatCharVisCache::FrameUpdatePreEntityThink

0x003ff950 · 356 bytes · __thiscall

_ZN19CCombatCharVisCache25FrameUpdatePreEntityThinkEv

Decompiled

undefined (1 param)

/* CCombatCharVisCache::FrameUpdatePreEntityThink() */

void __thiscall CCombatCharVisCache::FrameUpdatePreEntityThink(CCombatCharVisCache *this)

{
  ushort uVar1;
  ushort uVar2;
  int iVar3;
  ushort *puVar4;
  uint uVar5;
  int local_24;
  
  if (0xff < *(ushort *)(this + 0x1e)) {
    uVar1 = *(ushort *)(this + 0x14);
    local_24 = 8;
    do {
      while( true ) {
        uVar2 = RandomInt(0,uVar1 - 1);
        uVar5 = (uint)uVar2;
        if (((int)uVar5 < *(int *)(this + 0x14)) && (uVar2 <= *(ushort *)(this + 0x22))) break;
LAB_003ff988:
        local_24 = local_24 + -1;
        if (local_24 == 0) {
          return;
        }
      }
      if ((CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t,unsigned_short,CCombatCharVisCache::CVisCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t,unsigned_short>,unsigned_short>>
           ::Links(unsigned_short)::s_Sentinel == '\0') &&
         (iVar3 = __cxa_guard_acquire(&CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t,unsigned_short,CCombatCharVisCache::CVisCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t,unsigned_short>,unsigned_short>>
                                       ::Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
        CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t,unsigned_short,CCombatCharVisCache::CVisCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel = 0xffff;
        DAT_00f13992 = 0xffff;
        DAT_00f13994 = 0xffff;
        __cxa_guard_release(&CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t,unsigned_short,CCombatCharVisCache::CVisCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t,unsigned_short>,unsigned_short>>
                             ::Links(unsigned_short)::s_Sentinel);
      }
      if (uVar2 == 0xffff) {
        puVar4 = &CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t,unsigned_short,CCombatCharVisCache::CVisCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t,unsigned_short>,unsigned_short>>
                  ::Links(unsigned_short)::s_Sentinel;
      }
      else {
        puVar4 = (ushort *)(*(int *)(this + 0x10) + uVar5 * 0x18);
      }
      if (uVar2 == *puVar4) goto LAB_003ff988;
      iVar3 = *(int *)(this + 0x10) + uVar5 * 0x18;
      if ((((*(int *)(iVar3 + 8) != -1) && (*(int *)(iVar3 + 0xc) != -1)) &&
          (*(float *)(gpGlobals + 0xc) - *(float *)(iVar3 + 0x10) <= 10.0)) || (uVar2 == 0xffff))
      goto LAB_003ff988;
      CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t,unsigned_short,CCombatCharVisCache::CVisCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t,unsigned_short>,unsigned_short>>
      ::Unlink((CUtlRBTree<CCombatCharVisCache::VisCacheEntry_t,unsigned_short,CCombatCharVisCache::CVisCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<CCombatCharVisCache::VisCacheEntry_t,unsigned_short>,unsigned_short>>
                *)(this + 0xc),uVar2);
      *(ushort *)(*(int *)(this + 0x10) + uVar5 * 0x18) = uVar2;
      *(undefined2 *)(*(int *)(this + 0x10) + 2 + uVar5 * 0x18) = *(undefined2 *)(this + 0x20);
      *(short *)(this + 0x1e) = *(short *)(this + 0x1e) + -1;
      *(ushort *)(this + 0x20) = uVar2;
      local_24 = local_24 + -1;
    } while (local_24 != 0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)