CBaseCombatCharacter::ComputeTargetIsInDarkness
0x003fec70 · 653 bytes · __thiscall
_ZNK20CBaseCombatCharacter25ComputeTargetIsInDarknessERK6VectorP8CNavAreaS2_
Decompiled
undefined (4 params)
/* CBaseCombatCharacter::ComputeTargetIsInDarkness(Vector const&, CNavArea*, Vector const&) const */
undefined4 __thiscall
CBaseCombatCharacter::ComputeTargetIsInDarkness
(CBaseCombatCharacter *this,Vector *param_1,CNavArea *param_2,Vector *param_3)
{
int iVar1;
undefined4 uVar2;
CNavArea *this_00;
longdouble lVar3;
float local_e8;
float local_e4;
float local_e0;
undefined **local_dc [4];
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
byte local_2e;
iVar1 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
uVar2 = IsASurvivorTeam(iVar1);
if ((char)uVar2 != '\0') {
if ((param_2 != (CNavArea *)0x0) &&
(lVar3 = (longdouble)CNavArea::GetAverageLightIntensity(param_2), (float)lVar3 < 0.1)) {
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_dc[0] = &PTR_ShouldHitEntity_00c54558;
local_e8 = *(float *)param_3 - *(float *)param_1;
local_e4 = *(float *)(param_3 + 4) - *(float *)(param_1 + 4);
local_e0 = *(float *)(param_3 + 8) - *(float *)(param_1 + 8);
VectorNormalize((Vector *)&local_e8);
local_8c = 0;
local_88 = 1;
local_bc = local_e8 * 32768.0;
local_b8 = local_e4 * 32768.0;
local_cc = *(undefined4 *)param_3;
local_b4 = local_e0 * 32768.0;
local_c8 = *(undefined4 *)(param_3 + 4);
local_c4 = *(undefined4 *)(param_3 + 8);
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x2006041,(CTraceFilterSimple *)local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if ((((local_44 < 1.0) && ((local_2e & 4) == 0)) &&
(this_00 = (CNavArea *)
CNavMesh::GetNearestNavArea(TheNavMesh,local_64,false,100.0,false,true,false),
this_00 != (CNavArea *)0x0)) &&
(lVar3 = (longdouble)CNavArea::GetAverageLightIntensity(this_00), (float)lVar3 < 0.1)) {
return uVar2;
}
}
uVar2 = 0;
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.