L L4D2node

CBaseCombatCharacter::ComputeLOS

0x003fe8b0 · 387 bytes · __thiscall

_ZNK20CBaseCombatCharacter10ComputeLOSERK6VectorS2_

Decompiled

undefined (3 params)

/* CBaseCombatCharacter::ComputeLOS(Vector const&, Vector const&) const */

bool __thiscall
CBaseCombatCharacter::ComputeLOS(CBaseCombatCharacter *this,Vector *param_1,Vector *param_2)

{
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  local_88 = 1;
  local_cc = *(float *)param_1;
  local_dc[0] = &PTR_ShouldHitEntity_00c08538;
  local_c8 = *(float *)(param_1 + 4);
  local_8c = 0;
  local_bc = *(float *)param_2 - local_cc;
  local_c4 = *(float *)(param_1 + 8);
  local_b8 = *(float *)(param_2 + 4) - local_c8;
  local_b4 = *(float *)(param_2 + 8) - local_c4;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,&local_cc,0x2006081,(CTraceFilterSimple *)local_dc,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
  }
  return local_44 == 1.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)