L L4D2node

CBaseCombatCharacter::Weapon_Switch

0x003fe0a0 · 449 bytes · __cdecl

_ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi

Decompiled

undefined (2 params)

/* CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon*, int) */

undefined4 CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon *param_1,int param_2)

{
  CBaseEdict *this;
  int *piVar1;
  char cVar2;
  uint uVar3;
  int iVar4;
  undefined4 *puVar5;
  undefined4 uVar6;
  int *piVar7;
  undefined *puVar8;
  uint uVar9;
  
  if (param_2 == 0) {
    return 0;
  }
  uVar3 = *(uint *)(param_1 + 0x19d4);
  if ((((uVar3 != 0xffffffff) &&
       (puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar8 + 8) == uVar3 >> 0xc)) && (param_2 == *(int *)(puVar8 + 4))) {
    cVar2 = (**(code **)(*(int *)param_2 + 0x434))(param_2);
    if (cVar2 != '\0') {
      return 0;
    }
    uVar3 = *(uint *)(param_1 + 0x19d4);
    if (((uVar3 == 0xffffffff) ||
        (puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar8 + 8) != uVar3 >> 0xc)) {
      piVar7 = (int *)0x0;
    }
    else {
      piVar7 = *(int **)(puVar8 + 4);
    }
                    /* WARNING: Could not recover jumptable at 0x003fe1fd. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    uVar6 = (**(code **)(*piVar7 + 0x424))();
    return uVar6;
  }
  cVar2 = (**(code **)(*(int *)param_1 + 0x47c))(param_1,param_2);
  if (cVar2 == '\0') {
    return 0;
  }
  uVar3 = *(uint *)(param_1 + 0x19d4);
  if (uVar3 != 0xffffffff) {
    uVar9 = uVar3 & 0xfff;
    piVar7 = (int *)(g_pEntityList + uVar9 * 0x10 + 4);
    if (piVar7 != (int *)0x0) {
      if ((*(uint *)(g_pEntityList + uVar9 * 0x10 + 8) == uVar3 >> 0xc) &&
         (piVar1 = *(int **)(g_pEntityList + uVar9 * 0x10 + 4), piVar1 != (int *)0x0)) {
        cVar2 = (**(code **)(*piVar1 + 0x428))(piVar1,param_2);
        if (cVar2 == '\0') {
          return 0;
        }
        uVar3 = *(uint *)(param_1 + 0x19d4);
        if ((uVar3 == 0xffffffff) ||
           (piVar7 = (int *)(g_pEntityList + (uVar3 & 0xfff) * 0x10 + 4), piVar7 == (int *)0x0))
        goto LAB_003fe13e;
      }
      if ((piVar7[1] == uVar3 >> 0xc) && (param_2 == *piVar7)) goto LAB_003fe173;
    }
  }
LAB_003fe13e:
  if (param_1[0x6c] == (CBaseCombatWeapon)0x0) {
    this = *(CBaseEdict **)(param_1 + 0x30);
    if (this != (CBaseEdict *)0x0) {
      *(uint *)this = *(uint *)this | 0x101;
      iVar4 = CBaseEdict::GetChangeAccessor(this);
      *(undefined2 *)(iVar4 + 2) = 0;
    }
  }
  else {
    param_1[0x70] = (CBaseCombatWeapon)((byte)param_1[0x70] | 1);
  }
  puVar5 = (undefined4 *)(**(code **)(*(int *)param_2 + 0xc))(param_2);
  *(undefined4 *)(param_1 + 0x19d4) = *puVar5;
LAB_003fe173:
                    /* WARNING: Could not recover jumptable at 0x003fe185. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  uVar6 = (**(code **)(*(int *)param_2 + 0x424))();
  return uVar6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)