CBaseAchievement::ShouldSaveGlobal
0x003fd670 · 65 bytes · __thiscall
_ZN16CBaseAchievement16ShouldSaveGlobalEv
Decompiled
undefined (1 param)
/* CBaseAchievement::ShouldSaveGlobal() */
undefined4 __thiscall CBaseAchievement::ShouldSaveGlobal(CBaseAchievement *this)
{
char cVar1;
int iVar2;
if ((((byte)this[0x18] & 0x80) != 0) &&
(iVar2 = (**(code **)(*(int *)this + 0x4c))(this), 0 < iVar2)) {
return 1;
}
cVar1 = (**(code **)(*(int *)this + 0x50))(this);
if (cVar1 != '\0') {
return 1;
}
return CONCAT31((int3)((uint)*(int *)(this + 100) >> 8),0 < *(int *)(this + 100));
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.