CBaseAchievement::HandleProgressUpdate
0x003fd1d0 · 80 bytes · __thiscall
_ZN16CBaseAchievement20HandleProgressUpdateEv
Decompiled
undefined (1 param)
/* CBaseAchievement::HandleProgressUpdate() */
void __thiscall CBaseAchievement::HandleProgressUpdate(CBaseAchievement *this)
{
int iVar1;
int iVar2;
iVar1 = *(int *)(this + 0x20);
if ((((0 < iVar1) && (iVar2 = *(int *)(this + 0x60), *(int *)(this + 0x24) <= iVar2)) &&
(iVar2 % iVar1 == 0)) && (*(int *)(this + 100) < iVar2 / iVar1)) {
ShowProgressNotification(this);
*(int *)(this + 100) = iVar2 / iVar1;
*(undefined1 *)(*(int *)(this + 0x70) + 0x2ac + *(int *)(this + 0x74)) = 1;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.