L L4D2node

CBaseAchievement::OnMapEvent

0x003fc9f0 · 64 bytes · __thiscall

_ZN16CBaseAchievement10OnMapEventEPKc

Decompiled

undefined (2 params)

/* CBaseAchievement::OnMapEvent(char const*) */

void __thiscall CBaseAchievement::OnMapEvent(CBaseAchievement *this,char *param_1)

{
  char *pcVar1;
  int iVar2;
  
  pcVar1 = (char *)(**(code **)(*(int *)this + 0x20))(this);
  iVar2 = _V_stricmp(param_1,pcVar1);
  if (iVar2 != 0) {
    return;
  }
                    /* WARNING: Could not recover jumptable at 0x003fca31. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)this + 0xa8))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)