CBaseAchievement::GetComponentDisplayString
0x003fc9b0 · 37 bytes · __thiscall
_ZN16CBaseAchievement25GetComponentDisplayStringEi
Decompiled
undefined (2 params)
/* CBaseAchievement::GetComponentDisplayString(int) */
undefined1 * __thiscall
CBaseAchievement::GetComponentDisplayString(CBaseAchievement *this,int param_1)
{
undefined1 *puVar1;
puVar1 = &DAT_00d539c2;
if (((((byte)this[0x18] & 0x20) != 0) && (-1 < param_1)) && (param_1 <= *(int *)(this + 0x50))) {
puVar1 = *(undefined1 **)(*(int *)(this + 0x4c) + param_1 * 4);
}
return puVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.