CBaseAchievement::Event_EntityKilled
0x003fc920 · 46 bytes · __cdecl
_ZN16CBaseAchievement18Event_EntityKilledEP11CBaseEntityS1_S1_P10IGameEvent
Decompiled
undefined (4 params)
/* CBaseAchievement::Event_EntityKilled(CBaseEntity*, CBaseEntity*, CBaseEntity*, IGameEvent*) */
void CBaseAchievement::Event_EntityKilled
(CBaseEntity *param_1,CBaseEntity *param_2,CBaseEntity *param_3,IGameEvent *param_4)
{
uint uVar1;
uVar1 = (**(code **)(*(int *)param_1 + 0x24))(param_1);
if ((uVar1 & 1) == 0) {
return;
}
/* WARNING: Could not recover jumptable at 0x003fc950. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)param_1 + 0xa8))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.