CAchievement_AchievedCount::OnSteamUserStatsStored
0x003fc7c0 · 189 bytes · __thiscall
_ZN26CAchievement_AchievedCount22OnSteamUserStatsStoredEv
Decompiled
undefined (1 param)
/* CAchievement_AchievedCount::OnSteamUserStatsStored() */
void __thiscall CAchievement_AchievedCount::OnSteamUserStatsStored(CAchievement_AchievedCount *this)
{
char cVar1;
int iVar2;
int *piVar3;
int iVar4;
int iVar5;
int local_24;
iVar2 = (**(code **)(**(int **)(this + 0x70) + 0x5c))(*(int **)(this + 0x70),0);
if (iVar2 < 1) {
local_24 = 0;
}
else {
iVar5 = 0;
local_24 = 0;
do {
while( true ) {
piVar3 = (int *)(**(code **)(**(int **)(this + 0x70) + 0x50))
(*(int **)(this + 0x70),iVar5,0);
iVar4 = (**(code **)*piVar3)(piVar3);
if ((iVar4 < *(int *)(this + 0x88)) || (*(int *)(this + 0x8c) < iVar4)) break;
cVar1 = (**(code **)(*piVar3 + 0x14))(piVar3);
local_24 = (local_24 + 1) - (uint)(cVar1 == '\0');
iVar5 = iVar5 + 1;
if (iVar5 == iVar2) goto LAB_003fc850;
}
iVar5 = iVar5 + 1;
} while (iVar5 != iVar2);
}
LAB_003fc850:
if (*(int *)(this + 0x84) <= local_24) {
/* WARNING: Could not recover jumptable at 0x003fc87a. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0xa8))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.