L L4D2node

GetHitboxSetCount

0x003fc580 · 24 bytes · __cdecl

_Z17GetHitboxSetCountP10CStudioHdr

Decompiled

undefined (1 param)

/* GetHitboxSetCount(CStudioHdr*) */

undefined4 GetHitboxSetCount(CStudioHdr *param_1)

{
  if (param_1 != (CStudioHdr *)0x0) {
    return *(undefined4 *)(*(int *)param_1 + 0xac);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)