GetSequenceLinearMotionAndDuration
0x003fb170 · 222 bytes · __cdecl
_Z34GetSequenceLinearMotionAndDurationP10CStudioHdriPKfP6Vector
Decompiled
undefined (4 params)
/* GetSequenceLinearMotionAndDuration(CStudioHdr*, int, float const*, Vector*) */
longdouble
GetSequenceLinearMotionAndDuration(CStudioHdr *param_1,int param_2,float *param_3,Vector *param_4)
{
char cVar1;
int iVar2;
undefined4 uVar3;
longdouble lVar4;
*(undefined4 *)param_4 = 0;
*(undefined4 *)(param_4 + 4) = 0;
*(undefined4 *)(param_4 + 8) = 0;
if (param_1 == (CStudioHdr *)0x0) {
Msg("Bad pstudiohdr in GetSequenceLinearMotion()!\n");
return (longdouble)0;
}
cVar1 = CStudioHdr::SequencesAvailable(param_1);
if (cVar1 != '\0') {
if ((-1 < param_2) && (iVar2 = CStudioHdr::GetNumSeq(param_1), param_2 < iVar2)) {
lVar4 = (longdouble)Studio_SeqMovementAndDuration(param_1,param_2,0.0,1.0,param_3,param_4);
return lVar4;
}
iVar2 = CStudioHdr::GetNumSeq(param_1);
if (0 < iVar2) {
while (GetSequenceLinearMotionAndDuration(CStudioHdr*,int,float_const*,Vector*)::msgCount =
GetSequenceLinearMotionAndDuration(CStudioHdr*,int,float_const*,Vector*)::msgCount
+ 1,
GetSequenceLinearMotionAndDuration(CStudioHdr*,int,float_const*,Vector*)::msgCount < 10)
{
iVar2 = *(int *)param_1;
uVar3 = CStudioHdr::GetNumSeq(param_1);
Msg("Bad sequence (%i out of %i max) in GetSequenceLinearMotion() for model \'%s\'!\n",
param_2,uVar3,iVar2 + 0xc);
}
}
}
return (longdouble)0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.