L L4D2node

GetSequenceLinearMotion

0x003fb050 · 256 bytes · __cdecl

_Z23GetSequenceLinearMotionP10CStudioHdriPKfP6Vector

Decompiled

undefined (4 params)

/* GetSequenceLinearMotion(CStudioHdr*, int, float const*, Vector*) */

void GetSequenceLinearMotion(CStudioHdr *param_1,int param_2,float *param_3,Vector *param_4)

{
  char cVar1;
  int iVar2;
  undefined4 uVar3;
  QAngle local_28 [24];
  
  if (param_1 == (CStudioHdr *)0x0) {
    *(undefined4 *)param_4 = 0;
    *(undefined4 *)(param_4 + 4) = 0;
    *(undefined4 *)(param_4 + 8) = 0;
    Msg("Bad pstudiohdr in GetSequenceLinearMotion()!\n");
    return;
  }
  cVar1 = CStudioHdr::SequencesAvailable(param_1);
  if (cVar1 != '\0') {
    if ((-1 < param_2) && (iVar2 = CStudioHdr::GetNumSeq(param_1), param_2 < iVar2)) {
      Studio_SeqMovement(param_1,param_2,0.0,1.0,param_3,param_4,local_28);
      return;
    }
    iVar2 = CStudioHdr::GetNumSeq(param_1);
    if (0 < iVar2) {
      while (GetSequenceLinearMotion(CStudioHdr*,int,float_const*,Vector*)::msgCount =
                  GetSequenceLinearMotion(CStudioHdr*,int,float_const*,Vector*)::msgCount + 1,
            GetSequenceLinearMotion(CStudioHdr*,int,float_const*,Vector*)::msgCount < 10) {
        iVar2 = *(int *)param_1;
        uVar3 = CStudioHdr::GetNumSeq(param_1);
        Msg("Bad sequence (%i out of %i max) in GetSequenceLinearMotion() for model \'%s\'!\n",
            param_2,uVar3,iVar2 + 0xc);
      }
    }
  }
  *(undefined4 *)param_4 = 0;
  *(undefined4 *)(param_4 + 4) = 0;
  *(undefined4 *)(param_4 + 8) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)