L L4D2node

GetEventIndexForSequence

0x003faa90 · 35 bytes · __cdecl

_Z24GetEventIndexForSequenceR16mstudioseqdesc_t

Decompiled

undefined (1 param)

/* GetEventIndexForSequence(mstudioseqdesc_t&) */

mstudioseqdesc_t * GetEventIndexForSequence(mstudioseqdesc_t *param_1)

{
  if (((byte)param_1[0xd] & 0x20) == 0) {
    SetEventIndexForSequence(param_1);
  }
  return param_1 + *(int *)(param_1 + 0x1c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)