L L4D2node

CAmmoDef::DamageForce

0x003fa520 · 48 bytes · __thiscall

_ZN8CAmmoDef11DamageForceEi

Decompiled

undefined (2 params)

/* CAmmoDef::DamageForce(int) */

longdouble __thiscall CAmmoDef::DamageForce(CAmmoDef *this,int param_1)

{
  float fVar1;
  
  fVar1 = 0.0;
  if ((0 < param_1) && (param_1 < *(int *)(this + 4))) {
    fVar1 = *(float *)(this + param_1 * 0x34 + 0x14);
  }
  return (longdouble)fVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)