CAmmoDef::PlrDamage
0x003fa340 · 65 bytes · __thiscall
_ZN8CAmmoDef9PlrDamageEi
Decompiled
undefined (2 params)
/* CAmmoDef::PlrDamage(int) */
int __thiscall CAmmoDef::PlrDamage(CAmmoDef *this,int param_1)
{
int iVar1;
iVar1 = 0;
if ((0 < param_1) && (param_1 < *(int *)(this + 4))) {
iVar1 = *(int *)(this + param_1 * 0x34 + 0x24);
if (iVar1 == -1) {
if (*(int *)(this + param_1 * 0x34 + 0x30) != 0) {
return (int)*(float *)(*(int *)(*(int *)(this + param_1 * 0x34 + 0x30) + 0x1c) + 0x2c);
}
return 0;
}
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.