CAmmoDef::MaxCarry
0x003fa170 · 59 bytes · __cdecl
_ZN8CAmmoDef8MaxCarryEiPK20CBaseCombatCharacter
Decompiled
undefined (2 params)
/* CAmmoDef::MaxCarry(int, CBaseCombatCharacter const*) */
int CAmmoDef::MaxCarry(int param_1,CBaseCombatCharacter *param_2)
{
int iVar1;
int iVar2;
iVar1 = 0;
if ((0 < (int)param_2) && ((int)param_2 < *(int *)(param_1 + 4))) {
iVar2 = param_1 + (int)param_2 * 0x34;
iVar1 = *(int *)(iVar2 + 0x2c);
if (iVar1 == -1) {
iVar1 = *(int *)(iVar2 + 0x38);
if (iVar1 != 0) {
return *(int *)(*(int *)(iVar1 + 0x1c) + 0x30);
}
return 0;
}
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.