GetTerrainAmbientLightAtPoint
0x003f9c90 · 1099 bytes · __cdecl
_Z29GetTerrainAmbientLightAtPointRK6VectorPS_P14CBaseAnimating
Decompiled
undefined (3 params)
/* GetTerrainAmbientLightAtPoint(Vector const&, Vector*, CBaseAnimating*) */
undefined4 GetTerrainAmbientLightAtPoint(Vector *param_1,Vector *param_2,CBaseAnimating *param_3)
{
char cVar1;
undefined4 uVar2;
int iVar3;
int iVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
undefined4 local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
undefined4 local_2c;
float local_28;
float local_24;
float local_20;
cVar1 = (**(code **)(*engine + 0x194))(engine,param_1,1,&local_70);
if (cVar1 != '\0') {
local_4c = *(float *)param_1;
local_40 = *(float *)param_1;
local_3c = *(float *)(param_1 + 4);
local_48 = *(float *)(param_1 + 4);
local_38 = *(float *)(param_1 + 8) - 150.0;
local_44 = *(undefined4 *)(param_1 + 8);
uVar2 = (**(code **)(*engine + 0x198))(engine,&local_4c,&local_40,&local_64,&local_58);
if ((char)uVar2 != '\0') {
if (((((-1e-06 < local_64) && (local_64 < 1e-06)) && (-1e-06 < local_60)) &&
((local_60 < 1e-06 && (-1e-06 < local_5c)))) && (local_5c < 1e-06)) {
iVar4 = -1;
do {
iVar3 = -1;
do {
if (iVar3 != 0 || iVar4 != 0) {
local_34 = local_4c + (float)iVar4 * 16.0;
local_30 = local_48 + (float)iVar3 * 16.0;
local_24 = (float)iVar3 * 16.0 + local_3c;
local_2c = local_44;
local_28 = (float)iVar4 * 16.0 + local_40;
local_20 = local_38;
cVar1 = (**(code **)(*engine + 0x198))(engine,&local_34,&local_28,&local_64,&local_58)
;
if ((cVar1 != '\0') &&
(((local_64 <= -1e-06 || (1e-06 <= local_64)) ||
((local_60 <= -1e-06 ||
(((1e-06 <= local_60 || (local_5c <= -1e-06)) || (1e-06 <= local_5c))))))))
break;
}
iVar3 = iVar3 + 1;
} while (iVar3 != 2);
iVar4 = iVar4 + 1;
} while (iVar4 != 2);
}
fVar5 = SQRT(local_54 * local_54 + local_58 * local_58 + local_50 * local_50);
if (fVar5 <= 0.25) {
fVar5 = 0.25;
}
if (0.75 <= fVar5) {
fVar5 = 0.75;
}
fVar7 = local_64 * 15.0 * fVar5;
fVar6 = local_60 * 15.0 * fVar5;
fVar5 = local_5c * 15.0 * fVar5;
*(float *)param_2 = fVar7;
*(float *)(param_2 + 4) = fVar6;
*(float *)(param_2 + 8) = fVar5;
fVar8 = *(float *)(ZombieAddedLightMax._28_4_ + 0x2c);
if ((fVar7 <= *(float *)(ZombieAddedLightMax._28_4_ + 0x2c)) &&
(fVar8 = *(float *)(ZombieAddedLightMin._28_4_ + 0x2c),
*(float *)(ZombieAddedLightMin._28_4_ + 0x2c) <= fVar7)) {
fVar8 = fVar7;
}
*(float *)param_2 = fVar8;
fVar7 = *(float *)(ZombieAddedLightMax._28_4_ + 0x2c);
if ((fVar6 <= *(float *)(ZombieAddedLightMax._28_4_ + 0x2c)) &&
(fVar7 = *(float *)(ZombieAddedLightMin._28_4_ + 0x2c),
*(float *)(ZombieAddedLightMin._28_4_ + 0x2c) <= fVar6)) {
fVar7 = fVar6;
}
*(float *)(param_2 + 4) = fVar7;
fVar6 = *(float *)(ZombieAddedLightMax._28_4_ + 0x2c);
if ((fVar5 <= *(float *)(ZombieAddedLightMax._28_4_ + 0x2c)) &&
(fVar6 = *(float *)(ZombieAddedLightMin._28_4_ + 0x2c),
*(float *)(ZombieAddedLightMin._28_4_ + 0x2c) <= fVar5)) {
fVar6 = fVar5;
}
if (local_6c <= local_70) {
local_6c = local_70;
}
if (local_6c <= local_68) {
local_6c = local_68;
}
local_6c = local_6c * 3.0;
if (1.0 <= local_6c) {
local_6c = 1.0;
}
local_6c = 1.0 - local_6c;
fVar8 = fVar8 * local_6c;
fVar7 = fVar7 * local_6c;
local_6c = local_6c * fVar6;
*(float *)param_2 = fVar8;
*(float *)(param_2 + 4) = fVar7;
*(float *)(param_2 + 8) = local_6c;
fVar5 = *(float *)(ZombieAddedLightMax._28_4_ + 0x2c);
if ((fVar8 <= *(float *)(ZombieAddedLightMax._28_4_ + 0x2c)) &&
(fVar5 = fVar8, fVar8 <= *(float *)(ZombieAddedLightMin._28_4_ + 0x2c))) {
fVar5 = *(float *)(ZombieAddedLightMin._28_4_ + 0x2c);
}
*(float *)param_2 = fVar5;
fVar5 = *(float *)(ZombieAddedLightMax._28_4_ + 0x2c);
if ((fVar7 <= *(float *)(ZombieAddedLightMax._28_4_ + 0x2c)) &&
(fVar5 = fVar7, fVar7 <= *(float *)(ZombieAddedLightMin._28_4_ + 0x2c))) {
fVar5 = *(float *)(ZombieAddedLightMin._28_4_ + 0x2c);
}
*(float *)(param_2 + 4) = fVar5;
if (local_6c <= *(float *)(ZombieAddedLightMax._28_4_ + 0x2c)) {
fVar5 = *(float *)(ZombieAddedLightMin._28_4_ + 0x2c);
if (*(float *)(ZombieAddedLightMin._28_4_ + 0x2c) <= local_6c) {
fVar5 = local_6c;
}
*(float *)(param_2 + 8) = fVar5;
}
else {
*(float *)(param_2 + 8) = *(float *)(ZombieAddedLightMax._28_4_ + 0x2c);
}
return uVar2;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.