L L4D2node

CUtlRBTree<CUtlMap<char_const*,CActivityRemapCache,int>::Node_t,int,CUtlMap<char_const*,CActivityRemapCache,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CActivityRemapCache,int>::Node_t,int>,int>>::RemoveAll

0x003f7b80 · 263 bytes · __thiscall

_ZN10CUtlRBTreeIN7CUtlMapIPKc19CActivityRemapCacheiE6Node_tEiNS4_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS5_iEiEE9RemoveAllEv

Decompiled

undefined (1 param)

/* CUtlRBTree<CUtlMap<char const*, CActivityRemapCache, int>::Node_t, int, CUtlMap<char const*,
   CActivityRemapCache, int>::CKeyLess, CUtlMemory<UtlRBTreeNode_t<CUtlMap<char const*,
   CActivityRemapCache, int>::Node_t, int>, int> >::RemoveAll() */

void __thiscall
CUtlRBTree<CUtlMap<char_const*,CActivityRemapCache,int>::Node_t,int,CUtlMap<char_const*,CActivityRemapCache,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CActivityRemapCache,int>::Node_t,int>,int>>
::RemoveAll(CUtlRBTree<CUtlMap<char_const*,CActivityRemapCache,int>::Node_t,int,CUtlMap<char_const*,CActivityRemapCache,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CActivityRemapCache,int>::Node_t,int>,int>>
            *this)

{
  int iVar1;
  int iVar2;
  int iVar3;
  int *piVar4;
  
  iVar1 = *(int *)(this + 0x1c);
  if (iVar1 != -1) {
    iVar2 = 0;
    iVar3 = 0;
    if (0 < *(int *)(this + 8)) {
      do {
        if ((iVar3 < *(int *)(this + 8)) && (iVar3 <= iVar1)) {
          if ((Links(int)::s_Sentinel == '\0') &&
             (iVar1 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar1 != 0)) {
            Links(int)::s_Sentinel = 0xffffffff;
            DAT_00f137f8 = 0xffffffff;
            DAT_00f137fc = 0xffffffff;
            __cxa_guard_release(&Links(int)::s_Sentinel);
          }
          piVar4 = (int *)(*(int *)(this + 4) + iVar2);
          if (*piVar4 != iVar3) {
            piVar4[8] = 0;
            CUtlMemory<CActivityRemap,int>::Purge((CUtlMemory<CActivityRemap,int> *)(piVar4 + 5));
            piVar4[9] = piVar4[5];
            CUtlMemory<CActivityRemap,int>::Purge((CUtlMemory<CActivityRemap,int> *)(piVar4 + 5));
            *(undefined4 *)(*(int *)(this + 4) + 4 + iVar2) = *(undefined4 *)(this + 0x18);
            *(int *)(*(int *)(this + 4) + iVar2) = iVar3;
            *(int *)(this + 0x18) = iVar3;
          }
          iVar1 = *(int *)(this + 0x1c);
        }
        do {
          if (((iVar1 == iVar3) || (iVar3 = iVar3 + 1, iVar3 < 0)) || (*(int *)(this + 8) <= iVar3))
          goto LAB_003f7bd0;
          iVar2 = iVar2 + 0x28;
        } while (iVar3 < 0);
      } while( true );
    }
LAB_003f7bd0:
    *(undefined4 *)(this + 0x10) = 0xffffffff;
    *(undefined4 *)(this + 0x14) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)