CUtlVector<CActivityRemap,CUtlMemory<CActivityRemap,int>>::AddVectorToTail
0x003f7a70 · 196 bytes · __thiscall
_ZN10CUtlVectorI14CActivityRemap10CUtlMemoryIS0_iEE15AddVectorToTailERKS3_
Decompiled
undefined (2 params)
/* CUtlVector<CActivityRemap, CUtlMemory<CActivityRemap, int>
>::AddVectorToTail(CUtlVector<CActivityRemap, CUtlMemory<CActivityRemap, int> > const&) */
int __thiscall
CUtlVector<CActivityRemap,CUtlMemory<CActivityRemap,int>>::AddVectorToTail
(CUtlVector<CActivityRemap,CUtlMemory<CActivityRemap,int>> *this,CUtlVector *param_1)
{
undefined4 *puVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
undefined4 *puVar6;
iVar4 = *(int *)(param_1 + 0xc);
iVar2 = *(int *)(this + 0xc);
if (iVar4 != 0) {
GrowVector(this,iVar4);
ShiftElementsRight(this,iVar2,iVar4);
if (0 < iVar4) {
iVar5 = 0;
iVar3 = iVar2 * 0xc;
do {
if (iVar3 + *(int *)this != 0) {
*(undefined4 *)(iVar3 + *(int *)this + 8) = 0;
}
iVar5 = iVar5 + 1;
iVar3 = iVar3 + 0xc;
} while (iVar5 != iVar4);
}
if (0 < *(int *)(param_1 + 0xc)) {
iVar3 = 0;
iVar4 = 0;
do {
iVar3 = iVar3 + 1;
iVar5 = *(int *)param_1;
puVar6 = (undefined4 *)(iVar4 + *(int *)this + iVar2 * 0xc);
*puVar6 = *(undefined4 *)(iVar5 + iVar4);
puVar6[1] = *(undefined4 *)(iVar5 + 4 + iVar4);
puVar1 = (undefined4 *)(iVar5 + 8 + iVar4);
iVar4 = iVar4 + 0xc;
puVar6[2] = *puVar1;
} while (iVar3 < *(int *)(param_1 + 0xc));
return iVar2;
}
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.