L L4D2node

StringLessThan

0x003f7760 · 52 bytes · __cdecl

_Z14StringLessThanRKPKcS2_

Decompiled

undefined (2 params)

/* StringLessThan(char const* const&, char const* const&) */

uint StringLessThan(char **param_1,char **param_2)

{
  uint uVar1;
  
  if (*param_1 == (char *)0x0) {
    return 0;
  }
  if (*param_2 != (char *)0x0) {
    uVar1 = strcmp(*param_1,*param_2);
    return uVar1 >> 0x1f;
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)