L L4D2node

CActivityDataOps::MakeEmpty

0x003f7670 · 16 bytes · __thiscall

_ZN16CActivityDataOps9MakeEmptyERK22SaveRestoreFieldInfo_t

Decompiled

undefined (2 params)

/* CActivityDataOps::MakeEmpty(SaveRestoreFieldInfo_t const&) */

void __thiscall CActivityDataOps::MakeEmpty(CActivityDataOps *this,SaveRestoreFieldInfo_t *param_1)

{
  **(undefined4 **)param_1 = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)