CAchievementSaveRestoreBlockHandler::ReadRestoreHeaders
0x003ed140 · 83 bytes · __thiscall
_ZN35CAchievementSaveRestoreBlockHandler18ReadRestoreHeadersEP8IRestore
Decompiled
undefined (2 params)
/* CAchievementSaveRestoreBlockHandler::ReadRestoreHeaders(IRestore*) */
void __thiscall
CAchievementSaveRestoreBlockHandler::ReadRestoreHeaders
(CAchievementSaveRestoreBlockHandler *this,IRestore *param_1)
{
short local_e [5];
(**(code **)(*(int *)param_1 + 0x34))(param_1,local_e,1,0);
if (local_e[0] != ACHIEVEMENT_SAVE_RESTORE_VERSION) {
this[4] = (CAchievementSaveRestoreBlockHandler)0x0;
return;
}
this[4] = (CAchievementSaveRestoreBlockHandler)(*(uint *)(gpGlobals + 0x48) < 2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.