CAchievementMgr::~CAchievementMgr
0x003eb010 · 661 bytes · __thiscall
_ZN15CAchievementMgrD0Ev
Decompiled
undefined (1 param)
/* CAchievementMgr::~CAchievementMgr() */
void __thiscall CAchievementMgr::~CAchievementMgr(CAchievementMgr *this)
{
CUtlMemory<int,int> *pCVar1;
CUtlMemory<CBaseAchievement*,int> *pCVar2;
CUtlMemory<CBaseAchievement*,int> *pCVar3;
CUtlMemory<int,int> *pCVar4;
CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*this_00;
*(undefined ***)this = &PTR_Name_00bfb788;
*(undefined ***)(this + 0xc) = &PTR__CAchievementMgr_00bfb810;
*(undefined **)(this + 0x18) = &DAT_00bfb828;
*(undefined ***)(this + 0x1c) = &PTR_GetAchievementByIndex_00bfb834;
pCVar1 = (CUtlMemory<int,int> *)(this + 0x30c);
do {
pCVar4 = pCVar1 + -0x14;
*(undefined4 *)(pCVar1 + -8) = 0;
CUtlMemory<int,int>::Purge(pCVar4);
*(undefined4 *)(pCVar1 + -4) = *(undefined4 *)pCVar4;
CUtlMemory<int,int>::Purge(pCVar4);
pCVar1 = pCVar4;
} while ((CUtlMemory<int,int> *)(this + 0x2e4) != pCVar4);
pCVar1 = (CUtlMemory<int,int> *)(this + 0x2e4);
do {
pCVar4 = pCVar1 + -0x14;
*(undefined4 *)(pCVar1 + -8) = 0;
CUtlMemory<int,int>::Purge(pCVar4);
*(undefined4 *)(pCVar1 + -4) = *(undefined4 *)pCVar4;
CUtlMemory<int,int>::Purge(pCVar4);
pCVar1 = pCVar4;
} while ((CUtlMemory<int,int> *)(this + 700) != pCVar4);
pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x188);
do {
pCVar2 = pCVar3 + -0x14;
*(undefined4 *)(pCVar3 + -8) = 0;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
*(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
pCVar3 = pCVar2;
} while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0x160) != pCVar2);
pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x160);
do {
pCVar2 = pCVar3 + -0x14;
*(undefined4 *)(pCVar3 + -8) = 0;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
*(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
pCVar3 = pCVar2;
} while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0x138) != pCVar2);
pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x138);
do {
pCVar2 = pCVar3 + -0x14;
*(undefined4 *)(pCVar3 + -8) = 0;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
*(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
pCVar3 = pCVar2;
} while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0x110) != pCVar2);
pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x110);
do {
pCVar2 = pCVar3 + -0x14;
*(undefined4 *)(pCVar3 + -8) = 0;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
*(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
pCVar3 = pCVar2;
} while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0xe8) != pCVar2);
pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0xe8);
do {
pCVar2 = pCVar3 + -0x14;
*(undefined4 *)(pCVar3 + -8) = 0;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
*(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
pCVar3 = pCVar2;
} while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0xc0) != pCVar2);
pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0xc0);
do {
pCVar2 = pCVar3 + -0x14;
*(undefined4 *)(pCVar3 + -8) = 0;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
*(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
pCVar3 = pCVar2;
} while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0x98) != pCVar2);
pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x98);
do {
pCVar2 = pCVar3 + -0x14;
*(undefined4 *)(pCVar3 + -8) = 0;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
*(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
pCVar3 = pCVar2;
} while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0x70) != pCVar2);
pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x70);
do {
this_00 = (CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(pCVar3 + -0x1c);
CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::RemoveAll(this_00);
*(undefined2 *)(pCVar3 + -8) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(pCVar3 + -0x18));
*(undefined2 *)(pCVar3 + -6) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(pCVar3 + -0x18));
pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)this_00;
} while ((CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x38) != this_00);
*(undefined ***)(this + 0x20) = &PTR___cxa_pure_virtual_00bfb740;
if (((byte)this[0x24] & 1) != 0) {
SteamAPI_UnregisterCallback(this + 0x20);
}
*(undefined ***)(this + 0xc) = &PTR__CGameEventListener_00bfb6e8;
*(undefined4 *)(this + 0x10) = 0xd;
if (this[0x14] != (CAchievementMgr)0x0) {
if (gameeventmanager != (int *)0x0) {
(**(code **)(*gameeventmanager + 0x18))(gameeventmanager,this + 0xc);
}
this[0x14] = (CAchievementMgr)0x0;
}
*(undefined ***)(this + 0xc) = &PTR__IGameEventListener2_00bfb610;
*(undefined ***)this = &PTR_Name_00bfb628;
IGameSystemPerFrame::~IGameSystemPerFrame((IGameSystemPerFrame *)this);
operator_delete(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.