L L4D2node

CAchievementMgr::~CAchievementMgr

0x003ead60 · 653 bytes · __thiscall

_ZN15CAchievementMgrD2Ev

Decompiled

undefined (1 param)

/* CAchievementMgr::~CAchievementMgr() */

void __thiscall CAchievementMgr::~CAchievementMgr(CAchievementMgr *this)

{
  CUtlMemory<int,int> *pCVar1;
  CUtlMemory<CBaseAchievement*,int> *pCVar2;
  CUtlMemory<CBaseAchievement*,int> *pCVar3;
  CUtlMemory<int,int> *pCVar4;
  CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
  *this_00;
  
  *(undefined ***)this = &PTR_Name_00bfb788;
  *(undefined ***)(this + 0xc) = &PTR__CAchievementMgr_00bfb810;
  *(undefined **)(this + 0x18) = &DAT_00bfb828;
  *(undefined ***)(this + 0x1c) = &PTR_GetAchievementByIndex_00bfb834;
  pCVar1 = (CUtlMemory<int,int> *)(this + 0x30c);
  do {
    pCVar4 = pCVar1 + -0x14;
    *(undefined4 *)(pCVar1 + -8) = 0;
    CUtlMemory<int,int>::Purge(pCVar4);
    *(undefined4 *)(pCVar1 + -4) = *(undefined4 *)pCVar4;
    CUtlMemory<int,int>::Purge(pCVar4);
    pCVar1 = pCVar4;
  } while ((CUtlMemory<int,int> *)(this + 0x2e4) != pCVar4);
  pCVar1 = (CUtlMemory<int,int> *)(this + 0x2e4);
  do {
    pCVar4 = pCVar1 + -0x14;
    *(undefined4 *)(pCVar1 + -8) = 0;
    CUtlMemory<int,int>::Purge(pCVar4);
    *(undefined4 *)(pCVar1 + -4) = *(undefined4 *)pCVar4;
    CUtlMemory<int,int>::Purge(pCVar4);
    pCVar1 = pCVar4;
  } while ((CUtlMemory<int,int> *)(this + 700) != pCVar4);
  pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x188);
  do {
    pCVar2 = pCVar3 + -0x14;
    *(undefined4 *)(pCVar3 + -8) = 0;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    *(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    pCVar3 = pCVar2;
  } while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0x160) != pCVar2);
  pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x160);
  do {
    pCVar2 = pCVar3 + -0x14;
    *(undefined4 *)(pCVar3 + -8) = 0;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    *(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    pCVar3 = pCVar2;
  } while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0x138) != pCVar2);
  pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x138);
  do {
    pCVar2 = pCVar3 + -0x14;
    *(undefined4 *)(pCVar3 + -8) = 0;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    *(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    pCVar3 = pCVar2;
  } while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0x110) != pCVar2);
  pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x110);
  do {
    pCVar2 = pCVar3 + -0x14;
    *(undefined4 *)(pCVar3 + -8) = 0;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    *(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    pCVar3 = pCVar2;
  } while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0xe8) != pCVar2);
  pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0xe8);
  do {
    pCVar2 = pCVar3 + -0x14;
    *(undefined4 *)(pCVar3 + -8) = 0;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    *(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    pCVar3 = pCVar2;
  } while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0xc0) != pCVar2);
  pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0xc0);
  do {
    pCVar2 = pCVar3 + -0x14;
    *(undefined4 *)(pCVar3 + -8) = 0;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    *(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    pCVar3 = pCVar2;
  } while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0x98) != pCVar2);
  pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x98);
  do {
    pCVar2 = pCVar3 + -0x14;
    *(undefined4 *)(pCVar3 + -8) = 0;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    *(undefined4 *)(pCVar3 + -4) = *(undefined4 *)pCVar2;
    CUtlMemory<CBaseAchievement*,int>::Purge(pCVar2);
    pCVar3 = pCVar2;
  } while ((CUtlMemory<CBaseAchievement*,int> *)(this + 0x70) != pCVar2);
  pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)(this + 0x70);
  do {
    this_00 = (CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               *)(pCVar3 + -0x1c);
    CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
    ::RemoveAll(this_00);
    *(undefined2 *)(pCVar3 + -8) = 0xffff;
    CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
    ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
             *)(pCVar3 + -0x18));
    *(undefined2 *)(pCVar3 + -6) = 0xffff;
    CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
    ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
             *)(pCVar3 + -0x18));
    pCVar3 = (CUtlMemory<CBaseAchievement*,int> *)this_00;
  } while ((CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
            *)(this + 0x38) != this_00);
  *(undefined ***)(this + 0x20) = &PTR___cxa_pure_virtual_00bfb740;
  if (((byte)this[0x24] & 1) != 0) {
    SteamAPI_UnregisterCallback(this + 0x20);
  }
  *(undefined ***)(this + 0xc) = &PTR__CGameEventListener_00bfb6e8;
  *(undefined4 *)(this + 0x10) = 0xd;
  if (this[0x14] != (CAchievementMgr)0x0) {
    if (gameeventmanager != (int *)0x0) {
      (**(code **)(*gameeventmanager + 0x18))(gameeventmanager,this + 0xc);
    }
    this[0x14] = (CAchievementMgr)0x0;
  }
  *(undefined ***)(this + 0xc) = &PTR__IGameEventListener2_00bfb610;
  *(undefined ***)this = &PTR_Name_00bfb628;
  IGameSystemPerFrame::~IGameSystemPerFrame((IGameSystemPerFrame *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)