L L4D2node

CAchievementMgr::IsCurrentMap

0x003e95a0 · 59 bytes · __thiscall

_ZN15CAchievementMgr12IsCurrentMapEPKc

Decompiled

undefined (2 params)

/* CAchievementMgr::IsCurrentMap(char const*) */

bool __thiscall CAchievementMgr::IsCurrentMap(CAchievementMgr *this,char *param_1)

{
  int iVar1;
  bool bVar2;
  
  bVar2 = false;
  if (param_1 != (char *)0x0) {
    iVar1 = _V_strlen(param_1);
    iVar1 = V_strncmp((char *)(this + 0x1a8),param_1,iVar1);
    bVar2 = iVar1 == 0;
  }
  return bVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)