CAchievementMgr::ClearAchievementData
0x003e94b0 · 182 bytes · __thiscall
_ZN15CAchievementMgr20ClearAchievementDataEi
Decompiled
undefined (2 params)
/* CAchievementMgr::ClearAchievementData(int) */
void __thiscall CAchievementMgr::ClearAchievementData(CAchievementMgr *this,int param_1)
{
int *piVar1;
uint uVar2;
ushort *puVar3;
int iVar4;
int iVar5;
iVar5 = 0;
uVar2 = *(uint *)(this + param_1 * 0x1c + 0x40);
if ((short)uVar2 != 0) {
do {
while (((int)uVar2 <= iVar5 || (*(ushort *)(this + param_1 * 0x1c + 0x4e) < (ushort)iVar5))) {
iVar5 = iVar5 + 1;
if ((int)(uVar2 & 0xffff) <= iVar5) {
return;
}
}
if ((CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar4 != 0)) {
CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f137de = 0xffff;
DAT_00f137e0 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short,CUtlMap<int,CBaseAchievement*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CBaseAchievement*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
puVar3 = (ushort *)(iVar5 * 0x10 + *(int *)(this + param_1 * 0x1c + 0x3c));
if ((ushort)iVar5 != *puVar3) {
piVar1 = *(int **)(puVar3 + 6);
(**(code **)(*piVar1 + 0x8c))(piVar1);
}
uVar2 = *(uint *)(this + param_1 * 0x1c + 0x40);
iVar5 = iVar5 + 1;
} while (iVar5 < (int)(uVar2 & 0xffff));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.