CAchievementMgr::UpdateAchievement
0x003e90c0 · 94 bytes · __thiscall
_ZN15CAchievementMgr17UpdateAchievementEiii
Decompiled
undefined (4 params)
/* CAchievementMgr::UpdateAchievement(int, int, int) */
void __thiscall
CAchievementMgr::UpdateAchievement(CAchievementMgr *this,int param_1,int param_2,int param_3)
{
int *piVar1;
piVar1 = (int *)(**(code **)(*(int *)this + 0x60))(this,param_1,param_3);
if (piVar1 != (int *)0x0) {
if (*(int *)(cc_achievement_disable._28_4_ + 0x30) == 0) {
Msg("Achievements disabled: Steam not running.\n");
}
(**(code **)(*piVar1 + 0x20))(piVar1);
Msg();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.